Clinical Education and Digital Cultures
Course Outputs and Experimental Web Publishing
These web pages share outputs from the Clinical Education and Digital Cultures course, including materials generated within and by course participants. Inspired by this blog post The Box and the Module as well as work by students on the course as it ran in 2025-26, this web hosting was set up and the page created to host and share outputs from Live Conversation with vibe coding exercises as well as student work.
About This Page
The primary purpose of this page is as a repository for experimental use of vibe coding using Codex connected with an API key via ELM, to enable building web applications through a chat interface.
Example Vibe Coded Projects
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This website
- This website was created in about 15 minutes using Codex app, ChatGPT 5.4 via ELM API. See the prompts here.
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Digital Legacy Prototype
- These are the webpages created during the week 8 live conversation, based on the draft PowerPoint slides shared by Wen, the chat log can be viewed here.
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Interactive 3As Model
- An emerging vibe-coding project to crete an interactive version of the model developed by ​Cerbin-Koczorowska, M. (2025). This seeks to visualise and develop an interactive engagement to explore and apply the interdependence of agency, appraisal, and acculturation in the design and delivery of online PGT programmes.
Initial "one-shot" Vibe Coded Demo Games
These were the very first experiments with using codex.ai and following some of its prompt suggestions to explore and/or demo its capbilities.
One-shot prompts are just that, one single often short text prompt saying something like "Build me a classic pacman game". As such, they are great demos of what's possible, but don;t really reflect any of the things we're more interested in as educators such as learning or development or ability or critical engagement. They reproduce something quickly - a lot of "wow factor". FOr many they will also illustrate the gap between the LLMs ability to create something you couldn't. SO not quite a zone of proximal development but maybe a space of LLM mediated potential? They do open up a space for exploration and discovery but don't involve any real thinking (critical, design or otherwise). But they are FUN - so I'll leave them here for you to play if you want.
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PacMan Game
- This was a very first one-shot prompt based on a recommendation within Codex to "Build a classic pacman game" that was it.
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Snake Game
- A classic snake game with keyboard and touch controls, score tracking, and increasing speed as you grow.
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Space Invaders Game
- A classic fixed-shooter with alien waves, destructible bunkers, lives, scoring, and touch controls.
Clinical Education and Digital Culture
This course helps participants gain critical awareness of technology's contribution to the learning, teaching, training and practice environment, and invites reflection and evaluation of what it means to be a clinical educator and practitioner within a highly digitalised culture.
On completion of this course you will be able to:
- Critically evaluate the potential implications of digital technology on workplace culture and education in clinical settings.
- Propose ideas for effective solutions to complex technological challenges in healthcare education.
- Use digital media to enhance your professional profile as a clinical educator.